Public health management consulting firm, John Snow, Inc. (JSI) recently launched two digital competitive knowledge games to complement on-going capacity-building programmes in Kenya called HealthGames Kenya.

The app features two games, one to hone supply chain skills and the other to promote healthy lifestyles, and are designed to help the general public and healthcare workers in both the public and private sectors increase their knowledge about a wide variety of topics.

The gaming platform can be adapted for a wide range of topics to monitor the uptake of new knowledge and gather mission critical data that can be used to inform future capacity building activities.

According to JSI, the first game focusing on healthcare supply chain management will help healthcare workers acquire or update their skills remotely and without costly group training sessions. While the second game, aimed at building healthy lifestyles, provides critical information to the general public on actions to reduce the risk of developing non-communicable diseases (NCDs).

Both games offer knowledge tournaments, stand-alone gaming/learning, and self-assessment opportunities that can be played on smart-phones, tablets and PCs even in low bandwidth environments.

The games also provide players with real-time feedback and interactive knowledge tips to maximise learning and support.

“This digital technology learning platform could be a game changer for how you impart key management skills within a supply chain, as well as provide incentives for keeping skills and knowledge fresh and current, thereby fostering a culture of continuous improvement,” said JSI Project Director, Yasmin Chandani.

Over the coming months HealthGames Kenya will partner with government and other public and private partners to scale up the use of the application across a variety of sectors including health, education, telecommunications and insurance.

They will also build on the platform to establish the African Digital Health Care Knowledge Observatory – an information and analytics service that will provide guidance on learning and behaviour change for ministries, governments, donors, educational institutions, NGOs and the healthcare industry.

“We see tremendous potential in this platform, not only to build capacity and create community through gaming, but also to generate big data to inform strategy and advocacy efforts. We look forward to demonstrating and expanding its use in the coming months, in collaboration with both the private and public sectors,” wrote JSI.

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